Building a new template

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Now we understand the basics of working with templates you are ready to create your own template from scratch.





Usually when you start with a new template it is recommended that you create a draft  sketch on paper first or create a design in a photo editing software program like Adobe Photoshop or JASC PaintShopPro. This will significantly improve your template design speed because you will not have to consider design issues while programming your template.


Start the Template Manager by selecting “Tools | Template Manager”  from the main menu or by pressing [Ctrl]+[Alt]+[T]. Start a new template by clicking the New button in the toolbar of the template manager.




Now you can enter the file name for the template. This immediately becomes the name for the template so choose a name that represents the design of the template. In our example I will call the template “Valentine”. I made a design of the template how it should look (this design is made with Jasc PaintShopPro 8 tm).




Press the button “Save” to create the new and empty template. The Template Manager will show the new template in the thumbnail list. The image is a generic IDimager picture which we will change later, as soon as we finished building the template.


The first thing we need to do is to save the graphics from the design as individual pictures so we can add those to the resource list of the template. In this example there are 3 graphics: a graphic with the background and a single graphic for a heart to navigate forward and backwards (next and back). The text in the design, like the caption and the sub script, are purely illustrative and will be replaced by the name of the image and the description of the image.